Action selection

Results: 431



#Item
11Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection

LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
12Game theory / Reinforcement learning / Nash equilibrium / Q-learning / Strategy / Partially observable Markov decision process / Action selection / Best response / Bellman equation / Zero-sum game / Agent-based model / Solution concept

Coordination in Multiagent Reinforcement Learning: A Bayesian Approach Georgios Chalkiadakis Craig Boutilier

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Source URL: www.intelligence.tuc.gr

Language: English - Date: 2009-03-02 16:24:03
13

ANNEXE 2 : Critères de sélection des projets Critères généraux Pour pouvoir bénéficier d’un cofinancement, les actions soumises devront répondre dans la mesure du possible aux critères suivants : Action init

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Source URL: www.olai.public.lu

Language: French - Date: 2016-05-02 09:49:02
    14Artificial intelligence / Game artificial intelligence / Game theory / General game playing / Action selection / Monte Carlo tree search / Turing test / Game

    Modifying MCTS for Human-like General Video Game Playing Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen New York University, Tandon School of Engineering , , julian@togeli

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    Source URL: julian.togelius.com

    Language: English - Date: 2016-05-01 22:55:53
    15Cognitive science / Neuroscience / Academia / Behavioral finance / Emotion / Limbic system / Subjective experience / Affect / Hyperbolic discounting / Action selection / Social actions / Risk

    Introducing Time in Emotional Behavior Networks Anja Johansson and Pierangelo Dell’Acqua Abstract— In realistic scenarios an agent should not assume that the effects of its action are immediate. However, behavior net

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    16Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine

    Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:40
    17Artificial intelligence / Cognitive science / Humancomputer interaction / Human communication / Embodied agent / Intelligent agent / Virtual character / Proxemics / Dialog system / Embodiment / Virtual reality / Action selection

    Accepted Papers and Posters for IVA 2011 Full Papers (

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    Source URL: iva2011.ru.is

    Language: English - Date: 2011-06-13 09:39:35
    18

    International Journal of Innovation, Management and Technology CONTENTS Volume 7, Number 1, February 2016 Disagreement Constrained Action Selection in Participatory Portfolio Decision Analysis ...........................

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    Source URL: www.ijimt.org

    Language: English - Date: 2016-03-01 02:26:28
      19

      Towards Morally Sensitive Action Selection for Autonomous Social Robots Matthias Scheutz1 , Bertram Malle2 , and Gordon Briggs1 1 Human-Robot Interaction Laboratory Tufts University, Medford, MA 02155, USA

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      Source URL: hrilab.tufts.edu

      Language: English - Date: 2015-08-03 14:01:05
        20

          South  Carolina  Delegate  Selection  Plan  And   Affirmative  Action  Plan     For  the    

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        Source URL: scdp.org

        Language: English - Date: 2015-07-22 11:53:51
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